Esports built for pandemic

My “Joji” Dang, a SUNY Canton graphic and multimedia design major, plays Blizzard’s “Overwatch” from his home in Syracuse. He is one of the college’s varsity team members and will be playing in the upcoming tournament created by SUNY Canton and the University at Buffalo. Photo provided by My Dang

CANTON — The novel coronavirus can’t shut down esports. SUNY Canton and the University at Buffalo have partnered to create a summer video game tournament featuring five popular titles.

Students at all SUNY colleges are invited to play against their peers in “Counter-Strike: Global Offensive” by Valve, “League of Legends” by Riot Games “Overwatch” by Blizzard “Rocket League” by Psyonix and “Super Smash Bros. Ultimate” by Nintendo. Teams from SUNY Canton and UB will be entering in the majority of those titles. Both colleges have thriving esports programs with highly skilled teams actively playing the majority of the titles.

“Typically, collegiate esports is limited to traditional college semesters,” said Charles W. Murray, SUNY Canton esports coordinator. “The tournament is the first time we’ll be promoting competitive gameplay during the summer months. It will keep the love of the game strong and students’ skills sharp.”

Registration for the event is currently underway via Discord, the preferred communication channel within the gaming community, and will run until July 24. The initial matches will begin at noon on August 1. Semifinal and final matches will be held on the weekend of August 15. All competition will be completed remotely with students typically playing from their homes, eliminating the need for in-person matches encouraging social, or physical, distancing.

“Enthusiasm for UB’s esports club team continues to grow with successful student-run events around campus, solid performances at competitive tournaments, and UB’s recent entrance into the Esports Collegiate Conference,” said Michael Yates, assistant director for university apartments, who helps oversee UB’s esports teams. “My role in supporting the student group and its competitors is very motivating as it provides the chance to be a part of something that offers so many opportunities for community engagement.”

The competition is free to all SUNY students. LeagueSpot, a leading platform partner for esports programs, has graciously donated their services to create the tournament.

“After the success of the SUNY Chancellor Esports Challenge Co-sponsored by Extreme Networks this Spring, it was clear we were working with a very special group,” said LeagueSpot CEO Andrew Barnett. “We wanted to do anything we could to give another great experience to all of the students and schools participating in the SUNY esports community.”

SUNY Canton helped launch the system-wide challenge to assist students after all colleges moved to remote learning in spring 2020. Extreme Networks, the college’s closest partner in esports, supplied half of the prize funding and contributed substantial promotional efforts. The winning teams received money toward their school’s COVID-19 student relief funds.

Johnson Newspapers 7.1

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